And if you want to find all the map pieces (for simple completionist reasons), you’ll need to use all of the skills and techniques introduced later in the main game to trigger the alternative routes required to find them. They’re reasonably short and generally quite easy to finish if you’re just playing casually but, as expected, the challenges associated with them are rock hard. The levels here, of which there are 17, are all very much in-keeping with the main game. Thankfully, you won’t need all the map pieces but by the time we reached the last of the zones we did have to go back to earlier levels to try to find a few more of them so that we could access the last three levels. In terms of content, Radlantis represents a whole new area to skate in and with five zones that are gated out by map pieces that you’ll need to collect in order to open them. As with the main game though, we soon lost interest in the story as honestly it all feels a bit childish compared to the earlier games in the series and that’s at odds with the gameplay which, for sure, isn’t for kids. You are aided by the Radmospheric Three who set the challenges and Gail Force, a skate god, who creates the windzones that you’ll need to beat if you want to master this DLC and save Radlantis. ![]() Hopper, a “business frog” from exploiting Radlantis, a hidden city in the sky. There is a new story which sees you trying to stop B.B. So really, there’s not really anything new to learn here but there is a short tutorial anyway and at least this new mechanic fits in well with the existing gameplay. They are just gusts of wind that speed you up or change your direction (in the same way that quarter pipes did in the main game) and you don’t need to do anything to trigger them. ![]() This DLC adds ‘windzones’ which aren’t really much of anything. Other elements, such as the wall-riding were very nicely handled though. However, the gameplay was absolutely the best in the series, even if we weren’t sold on all the new additions such as the giant crystals you’d have to break through. Especially as it a cast of silly cartoon characters, all picked from various ‘gnarly dude’ skating game archetypes. For us, World was the least cool of the series. We weren’t entirely sold on the cartoony visuals though. In this game completing the levels wasn’t too difficult but a list of difficult extra challenges always meant there were elements to master and this meant that casual players and experts were both catered for. Thankfully, OlliOlli World rectified that somewhat. The first two games were astonishingly addictive affairs but were let down somewhat by the later levels which were difficult to complete at all, let alone with any degree of style. The game saw you skating through fairly linear levels with the emphasis being on using flips, grabs, spins and grinds to create Tony Hawk Pro Skater style combinations while the second game, OlliOlli2: Welcome to Olliwood added a few extra gameplay elements, most notably manuals which allowed you to keep those combos going and created the possibility of completing entire levels in single huge-scoring combos. ![]() The first one was somewhat similar in style to one of the OG endless runners, Canabalt with its urban enviroments and minimalist visuals. The OlliOlli games are 2D skateboarding games. For those of you new to the series, you’ll probably want to read that review but we should probably summarise it, and the series as a whole. We reviewed that back in February, giving it a score of 8 and praising the gameplay and track layout improvements that the series badly needed. Novemin PS5 / Reviews / Uncategorized tagged 2d / dlc / finding the flowzone / olliolli world / skateboarding by Richieįinding the Flowzone is the second, and final, DLC for Roll7’s OlliOlli World, itself the third game in the OlliOlli series.
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